Search by tag «VR» 37 results

  • Digital Renaissance: Yandex Academy Conference on Metaverses, Digital Doubles, and Technological Art

    We’re witnessing a massive technological shift, which allows different fields, such as art and science, medicine and cybernetics, programming and anthropology, to intersect. What trends are especially relevant nowadays? Digital artists and experts in education gathered at the annual Yandex conference YAC/e to discuss this and many other related questions.

    15.11.2022

  • Rukami Fest 2020: ITMO’s TECHNOHISTORY Project Highlights Digital Loneliness and Bacteria Representation in Media

    Students and staff at ITMO University have presented the results of their interdisciplinary research at the Rukami international festival. Their projects dealt with the relationship between natural sciences, humanities, and biohacking, as well as space exploration, environmental effects of food, and the future of planet Earth.

    27.11.2020

  • Winter Schools to Join This Year

    We made a list of the best winter schools to study VR development, Python programming, game design, meta-analysis, and social entrepreneurship.

    22.10.2020

  • Residents of ITMO Accelerator Are Working on the VR Superstar Project

    Yana Artishcheva has been in the game industry for over 20 years, nine of which – in VR application development. In April 2020, her team became a resident of ITMO Accelerator. They work on a project for a virtual filming studio that would allow users to create quality videos without a group of actors and extras, equipment, and a filming set. Yana Artishcheva shared with us what VR Superstar is and for whom it is meant.

    19.06.2020

  • Lectorium 2.0: How Culture Goes Online

    “How to make culture digital?” - this is a question that has been brought up at the recent Lectorium 2.0. Senior employees of theaters, museums and concert halls from Russia, Azerbaijan, Belgium and Sweden spoke online about how they were facing isolation and their attempts at solving the associated problems. Read about the future’s relevant professions, new formats and virtual guests in this article by ITMO.NEWS.

    08.05.2020

  • This Weekend in St.Petersburg: February 22-23

    Art in every shape and form, a sneak peek inside world-renowned masterpieces, lectures on polar bears and a market by the sea – a whirlwind of events for you to be part of this weekend!

    19.02.2020

  • RealGo Startup: ITMO Students Create Russia’s First Accessible VR Controller

    RealGo is a controller for transmitting movement in virtual space. Created by ITMO University students, in the future, the device has the potential to make VR devices cheaper and more convenient for regular users. More on the technology, investments and the project’s uniqueness in this article by ITMO.NEWS.

    09.01.2020

  • Making the Workspace Safer With VR

    Last week at the Tochka Kipenia event space was marked by the Majorov International Conference on Software Engineering and Computer Systems, a part of ITMO University’s 120th anniversary celebrations. The topics of the conference included software engineering development, computer systems and cyber-physical systems. One of the key presentations on the first day of the conference was given by Dmitry Kirillov, the president of VR solution company Modum Lab. He described the potential application of VR to educate children and adults alike. Read on for the highlights of his talk. 

    16.12.2019

  • New Technologies for Longevity: Joint Project by ITMO University and European Partners

    This summer, as part of the international cross-border cooperation program “Interreg Baltic Sea Region 2014-2020”, city councils, universities, industrial plants and R&D companies have joined efforts to solve the problem of accessibility for older people in the Baltic region. To improve the situation, participants of the program want to create a range of accessible public spaces for seniors in the cities of the Baltic region. ITMO University, a participant of the BaltSe@nioR 2.0 international project, is responsible for creating VR/AR content for older people, as well as developing special furniture pieces that will allow seniors and people with disabilities to safely use modern technologies (such as VR, videos in the 360 format, etc.) for socializing.

    21.08.2019

  • The Scent of VR: New Device by ITMO University Student

    Konstantin Malyshev, a Master’s student at ITMO’s Educational Center for Graphic Technologies, created a prototype of a device that provides scents in virtual reality. With the help of this invention, one can transport themselves into Vincent van Gogh’s painting The Night Café, where the air is filled with the scent of port and coffee. Read on to learn more about the device.

    25.06.2019